Modbury Tournament Definitions

Here are the definitions of what each tournament is, in alphabetic order.

For swiss tournaments, the club uses SwissPerfect or Vega to administrate each tournament and this program automatically decides pairings and colours. The swiss system does its best to match players with similar scores.

Round Robin tournaments are those tournaments where every player plays against every other player.

Quads are a tournament type, where players are ranked according to rating and divided up into groups of 4. They then play out a round robin within each set of 4.

Classic indicates that the time control will be 60 minutes plus an increment (long games).

AGM

This is the club's Annual General Meeting.

This meeting is kept as short as possible, usually around the half hour mark. Some other tournament will normally follow.

Blitz

Rate of play: 3 minutes plus 2 seconds per move.

The committe will determine if a round robin or swiss format is to be played, however wherever possible the round robin format will be preferred.

All games will be completed in one night.

Blitz Championship

Rate of play: 3 minutes plus 2 seconds per move.

The committe will determine if a round robin or swiss format is to be played, however wherever possible the round robin format will be preferred.

All games will be completed in one night.

Tied result will be decided by a two game play off. If the result is still tied, a sudden-death playoff will continue until a winner is declared by the DOP.

Classic Quads

Rate of Play: 60 minutes plus 10 seconds per move.

One game per night, held over 3 nights.

Classic Swiss

Rate of Play: 60 minutes plus 10 seconds per move.

One game per night, held over 3 nights.

Club Championship

Rate of play: 1 hour plus 30 seconds per move. 1 game per night.

The Club Championship is held between May and August, exact dates to be determined each year. When determining the dates, we try to avoid scheduling a round on a long weekend.

2 to 3 rounds are scheduled consecutively, followed by a break week to allow for playing games which could not be played on the scheduled night.

The tournament is typically a 9 round swiss, depending on the number of players. If there are 10 or fewer players, it can be played as a Round Robin.

The Club Champion will be requested to play everyone in a simulteneous match a few weeks after the Club Championship is completed. This is informal with no time limit.

Ending Worshop

This is intended to be a learning experience with endgames as the focus. Friendly games for practice usually follow.

Depending on volunteers for demonstrations, the tournament commitee will adapt the event to suit what is available.

Fischer Random

This is a chess variant. The pieces behind the pawns start off in random places, governed by some rules. The staring position is usually determined on the night.

The tournament committe will determine the number of rounds and rate of play based on the number of players.

Fixed Middle Games

A position is selected and players play from this position, which is themed to be after the opening has been completed.

There are three options of advising which position is to be played:

  1. The position selected will be advised the week before the tournament is to begin to allow players time to study if they wish to.
  2. The position will be advised on the night of the tournament, giving minimal time for players to study.
  3. The position is not advised until players are ready to begin, giving no time for prior study.

The tournament committee shall decide which position is used.

Players are ranked according to ratings and then paired, so that as much as possible players of similar strength are playing against each other.

Players will play four games during the night. 2 games, alternating colours, at 20 minutes plus 10 seconds per move and 2 games, alternating colours, with 5 minutes each.

The 20 minute games are played first, unless both players decide to reverse the order.

Players can agree on who plays with which colour first, or decide by coin toss.

Fixed Openings

An opening is selected and players play from a fixed starting point from that opening. The committee will determine which opening is to be played and at what move the play is to begin.

There are three options of advising which opening is to be played:

  1. The position selected will be advised the week before the tournament is to begin to allow players time to study if they wish to.
  2. The position will be advised on the night of the tournament, giving minimal time for players to study.
  3. The position is not advised until players are ready to begin, giving no time for prior study.

The tournament committee shall decide which option is used.

Players are ranked according to ratings and then paired, so that as much as possible players of similar strength are playing against each other.

Players will play four games during the night. 2 games, alternating colours, at 20 minutes plus 10 seconds per move and 2 games, alternating colours, with 5 minutes each.

The 20 minute games are played first, unless both players decide to reverse the order.

Players can agree on who plays with which colour first, or decide by coin toss.

Friendly Games

This is a friendly event. Players can simply play games with whoever they wish.

The tournament committe will only encourage people to mix it up a little to try to avoid playing the same player all night.

Match Play

Players are ranked according to ratings and then paired, so that as much as possible players of similar strength are playing against each other.

3 games played on the night:

  1. 20 minutes plus 10 seconds per move.
  2. 10 minutes plus 5 seconds per move.
  3. 3minutes plus 2 seconds per move.

The games are to be played in the order shown above, unless both players agree to a different order.

Players are to draw for colours in the first game and then alternate.

Lecture

This is intended to be a learning experience with an experience player providing insight into some aspect of the game. Friendly games for practice usually follow.

The tournament committe will determine the number of rounds and rate of play based on the number of players on the night.

Finances and availability of experienced players willing to teach may affect what happens on the night.

Mystery Box

I'm not tellin'. It's a secret.

The tournament committe may not even know!

Octoberfest

Rate of Play: 60 minutes plus 10 seconds per move.

The Oktoberfest is a swiss tournament, with one game per night, held over 4 weeks.

Rapid Quads

Rate of play: 20 minutes plus 10 seconds per move.

3 games on the night.

Depending upon the number of players, the division of players may not be 4 and the rate of play may be altered. For example if there were 10 players, there may be one group of 4 and one of 6. The group of 6 would have a faster rate of play.

Rapid Swiss

A very popular format for play. There are several formats for this type of tournament:

4 Round

Rate of play: 15 minutes plus 2 seconds per move.

4 Rounds played in the one night.

5 Round

Rate of play: 10 minutes plus 2 seconds a move.

5 Rounds played in the one night.

6 Round

Rate of play: 20 minutes plus 10 seconds a move.

6 Rounds played over two nights.

Championship / 3 nights

Rate of play: 25 minutes plus 10 seconds a move.

Depending on the number of players, it is played as either a Round Robin or a 7 round Swiss.

The aim is to play 2 rounds per night, but this is dependant upon the number of players.

6 Rounds played over 3 nights.

Simul

This is a simultaneous exhibition - one player (usually the club champion) will play everyone at the same time.

No time controls are applied. This is an informal event and intended to be fun.